Fire kills and LEOs use real bullets, folks. Wake up. Life isn't a video game.
I’m often stunned by the sheer disconnect in our so-called modern society.
It’s bad enough that people wander down the halls and streets with their noses buried in their cell phones.
But even worse, people wander through life as if the whole world is just pixels on a screen, an endless LARP where consequences are optional and reloads are guaranteed.
Why else would someone scream in utter disbelief at the permanence of a bullet? Or cheer on flames devouring a crowded room like it’s the latest viral stunt?
This madness isn’t new, but it’s accelerating, and we need to call it out before we all glitch into oblivion.
Take the recent shooting of Renee Good by an ICE officer in Minneapolis. As the victim lay dying, Good’s wife Rebecca blamed herself, but also cried out to the officers in heartbreaking confusion, “Why were you using real bullets?”
It’s a line that freezes you. Here’s a woman confronting the raw, irreversible finality of death, yet her brain defaults to questioning if this was some kind of drill or role-play. Are we so numbed by fake “screen” violence that real violence feels like a glitch in the matrix?
This isn’t one isolated data point; it’s a symptom of a broader problem. We’re living in an era where the line between the tangible and the virtual has been erased by endless screens, social media echo chambers, and augmented realities that promise a safe escape with no real consequences.
It’s tempting to think that this is a video game problem, but I doubt it — not completely anyway. Kids have been playing games where their character dies and respawns over and over since at least the 1980s.
No, this problem is new.
I blame social media, mostly. Kids and adults alike doom-scroll mindlessly through the dopamine delivery system that is the short-form video feed, then reflexively film atrocities for likes and shares instead of reacting to, (and acting in) the real world.
It’s all performance, all spectacle. I suspect this sick detachment is largely fueled by the fact that we are all bombarded with hyper-realistic images that desensitize us to actual peril.
We all got numbed to it as news cycles turned tragedies into entertainment, complete with slow-mo replays and expert commentary. Now, social platforms reward outrage over action, turning bystanders into zombified content creators.
Reflect on all the viral clips you’ve seen of street fights or disasters. People pull out phones first, help second — if at all. We’ve turned into never-ending LARPers. Everyone’s the hero of their own feed, but it’s all digital and fake.
Nobody’s saving the day — or even themselves.
Then there’s the tech overlords peddling VR headsets and metaverses, convincing many of us that digital realms are just as valid as the physical one — and may soon replace it.
Why face disappointing real life with its messy risks and relationships when you can curate a perfect avatar simulacrum? This gaslighting from Silicon Valley elites — pushing “immersive experiences” while the world burns — creates a cognitive surrender that’s turning us into zombies.
And there’s another big problem: the cultural shift toward infantilism. It’s not just the disastrous “helicopter mom” fad. Governments and institutions treat us like children, with safety nets and pernicious incentives that breed complacency. Bailouts for the reckless, no-bail for the violent — it’s all upside, no downside.
Stoics like Marcus Aurelius warned against this: Detach from reality, and you invite chaos. Yet here we are, with libertarian ideals twisted into “do whatever, no harm no foul,” forgetting the Non-Aggression Principle demands accountability.
I say all this to try to explain something absolutely horrific that happened a couple weeks ago.
On New Year’s Eve, in a packed nightclub in Crans-Montana, Switzerland, sparklers on champagne bottles ignited the ceiling foam, sparking a blaze that turned celebration into inferno. Forty people dead, over a hundred injured—many with life-altering burns.
But as the flames licked the walls, what did the party-goers do? They whooped it up, danced, and filmed the spectacle like it was part of the show. Witnesses described disbelief: “We thought it was a joke.”
I guess it is a joke. Ever hear the one about a species forgetting how to exist in the real world?
These poor fools. instead of bolting for the exits, they captured content, desensitized to the very real danger by a lifetime of scripted thrills. By the time the flashover hit — everything igniting in seconds—it was far too late.
How many lives could have been saved in that club if their instincts screamed “run” instead of “record”?
This is the madness: A collective delusion that life is a game and that consequences are optional. Wrong. Wrong. Wrong. LARPing is delusional. Cops use real bullets. Fire isn’t “awesome content, man!” No. Fire kills.
All this insanity isn’t just tragic — it’s preventable. We need to wake up from this digital programming, folks. Demand better from the elites engineering this unreality.
Or better yet, learn to unplug. Reconnect with the tangible: Touch grass, face fears, hold yourself accountable for your existence right here in the real world.
If you don’t, the next “glitch” might be your last.
Naturally,
Adam



Fire bad. Respect authority. Or else.
I asked ChatGPT the other day what the definition of commodification was in the Deleuzian sense (it used the word in one of its responses so I asked for clarification) and it basically boils down to this: ideas, beliefs, and identity have become products that we consume. Deleuze thought this was the natural growth of capitalism which I disputed to the poor robot. (Which definition of capitalism?). Oh! I remember now. I was asking it about the disappearance of Sierra Mist and we got into an argument about why Pepsi would replace it with an inferior product and that led to the conclusion that megacorps care more about brand refreshment and keeping up with the marketing game than about the product actually coming off of the line. Anyways, whether it's your favorite soda, a clothing brand, or those yard signs people love that say "in this house we believe...", these are all identities we consume as products. Alton Brown (if I remember correctly) said on Hot Ones that it's a problem in food now too where people care more about taking trendy photos for their instagram than they do about just eating good food and being with their friends. I think you're right, it's not the screen time itself but the injection of screen time where it doesn't belong, i.e. looking at your phone during lulls like stop lights, at the dinner table, when you're pretending to be preoccupied so that annoying coworker won't talk to you... Not sure where I was going with this except to emphatically agree and share a related word.
Fire bad!